Professional Experience
10/2020 - Present FX Art Lead
Games: Fortnite
8/2019 - 10/2020 Advanced Artist VFX
Monolith - Kirkland, WA
Games: Unannounced title
Combat and character visuals
Work closely with art direction in conceptualizing visual style for unannounced project
Cross-team communication and collaboration (design, art direction, production, leadership, test)
Real-time VFX with proprietary system
5/2017 - 8/2019 Senior Artist VFX
Bungie - Bellevue, WA
Games: Destiny 2 (D2, Foresaken, Last Wish Raid, Scourge of the Past Raid, Joker’s Wild, Season of the Drifter, Season of Opulence)
VFX Lead - Vanguard team (Seasons content)
Manage reports
Cross-team communication and collaboration (design, art direction, production, leadership, test)
Scheduling and work prioritization (TFS)
Real-time VFX with proprietary system
Mentoring and training
5/2016 - 5/2017 Senior Artist VFX
Monolith - Kirkland, WA
Games: Middle-Earth: Shadow of War
Primary owner of combat visuals
Real-time VFX with proprietary system
Mentoring and training
1/2015 - 3/2016 Senior Artist VFX-UI/UX
5th Cell - Bellevue, WA
Games: Unreleased 3rd person, open-world game; unreleased FTP mobile game
Real-time VFX with proprietary system
Production process guidelines and documentation
Primary ownership of UI/UX of mobile F2P project
Mentoring and training
1/2003 - 8/2014 Senior VFX Artist
Sucker Punch Productions - Bellevue, WA
Games: Infamous: First Light; Infamous: Second Son; Infamous: Festival of Blood; Infamous 2; Infamous 1; Sly Cooper 1, 2, 3
Primary ownership of Enemy powers suite (Infamous: Second Son / First Light)
Primary ownership of destruction system: design, technical guidelines, asset implementation and tracking
Primary ownership of Hero powers (Infamous 1 & 2)
Manage scheduling, goal setting, process and priority breakdowns
Primary ownership of UI/UX (Infamous 1 & 2)
Real-time VFX using proprietary expression-based particle system
Mentoring and training
8/2000 - 1/2003 Lead Interactive Designer
Hulabee Entertainment - Kirkland, WA
Goal setting, process and scheduling documentation
Production budgeting requirements for milestones and deliverables
Web and graphic user-interface design
Design, animation and motion graphics
8/1998 - 8/2000 Lead Interactive Designer
Humongous Entertainment - Bothell, WA
UI/UX and Interactive design
Goal setting, process and scheduling documentation
Production budgeting requirements for milestones and deliverables
Graphic design and animation for online comics and stories
2D animation on Backyard Sports series
Shipped Titles: Backyard Sports Series
10/1995 -7/1998 Interactive Designer, 2D Animator
Adhoc Group - Sausalito, CA
Interactive design and animation for Disney Online
Graphic design for AOL
EDUCATION
January 2017 University of Washington Project Management Program
July 1995 Art Institute of Seattle Computer Animation and Design
June 1992 St. Petersburg College Architectural Design
REFERENCES: Available upon request