Professional Experience

10/2020 - Present     FX Art Lead

Epic Games

Games: Fortnite

8/2019 - 10/2020     Advanced Artist VFX

Monolith - Kirkland, WA

Games: Unannounced title

  • Combat and character visuals

  • Work closely with art direction in conceptualizing visual style for unannounced project

    Cross-team communication and collaboration (design, art direction, production, leadership, test)

  • Real-time VFX with proprietary system

5/2017 - 8/2019     Senior Artist VFX

Bungie - Bellevue, WA

Games: Destiny 2 (D2, Foresaken, Last Wish Raid, Scourge of the Past Raid, Joker’s Wild, Season of the Drifter, Season of Opulence)

  • VFX Lead - Vanguard team (Seasons content)

  • Manage reports

  • Cross-team communication and collaboration (design, art direction, production, leadership, test)

  • Scheduling and work prioritization (TFS)

  • Real-time VFX with proprietary system

  • Mentoring and training

5/2016 - 5/2017     Senior Artist VFX

Monolith - Kirkland, WA

Games: Middle-Earth: Shadow of War

  • Primary owner of combat visuals

  • Real-time VFX with proprietary system

  • Mentoring and training

 

1/2015 - 3/2016     Senior Artist VFX-UI/UX

5th Cell - Bellevue, WA

Games: Unreleased 3rd person, open-world game; unreleased FTP mobile game

  • Real-time VFX with proprietary system

  • Production process guidelines and documentation

  • Primary ownership of UI/UX of mobile F2P project

  • Mentoring and training

 

1/2003 - 8/2014     Senior VFX Artist

Sucker Punch Productions - Bellevue, WA

Games: Infamous: First Light; Infamous: Second Son; Infamous: Festival of Blood; Infamous 2; Infamous 1; Sly Cooper 1, 2, 3

  • Primary ownership of Enemy powers suite (Infamous: Second Son / First Light)

  • Primary ownership of destruction system: design, technical guidelines, asset implementation and tracking

  • Primary ownership of Hero powers (Infamous 1 & 2)

  • Manage scheduling, goal setting, process and priority breakdowns

  • Primary ownership of UI/UX (Infamous 1 & 2)

  • Real-time VFX using proprietary expression-based particle system

  • Mentoring and training

 
 

8/2000 - 1/2003    Lead Interactive Designer

Hulabee Entertainment - Kirkland, WA

  • Goal setting, process and scheduling documentation

  • Production budgeting requirements for milestones and deliverables

  • Web and graphic user-interface design

  • Design, animation and motion graphics

 

8/1998 - 8/2000    Lead Interactive Designer

Humongous Entertainment - Bothell, WA

  • UI/UX and Interactive design

  • Goal setting, process and scheduling documentation

  • Production budgeting requirements for milestones and deliverables

  • Graphic design and animation for online comics and stories

  • 2D animation on Backyard Sports series

  • Shipped Titles: Backyard Sports Series

 

10/1995 -7/1998    Interactive Designer, 2D Animator

Adhoc Group - Sausalito, CA

  • Interactive design and animation for Disney Online

  • Graphic design for AOL


EDUCATION

January 2017    University of Washington        Project Management Program

July 1995           Art Institute of Seattle             Computer Animation and Design

June 1992         St. Petersburg College               Architectural Design                                                                                    


REFERENCES:        Available upon request